Kykiskye level Guide v.1 OpenSRC Guide If you want do an update go ahead, but make sure V.1 is always in your updated guide..... 9/23/05 Example: Kykiskye Txt file are included......... >Hey dudes kykiskye is in the building heres a small guide to level making.. ------How did this start? A: Well I was very curious on how to make levels. So I tried to go in to the very smallb and small txt files itself in the small arena example folder to edit all the numbers that coinside to the graphics seen on the stage.. If you dont realize that takes a huge amount of time...and you guys know I'm lazy...Anyway Then I remembered something about mapeditors that export sprites from games to make maps for other misc. projects... So I searched the web and with luck found a forum talking about this topic hehehe thats it... ------Can you use other tiles,sprites other than these mario ones? A: No not at this time because if I'm correct Matkeupon included these sprites as SRC in the smashgp program Ok> whats in the zip Kykiskye? Program Name: Mapwin411 Documentions: Blah,.... no read all of this.... Luascr Pre-made: maps dont touch! For Now Ok >open mapwin411 Im sure it works from win95 to XP Well start on the BG -background if you didnt know hehehe ok. >Go to Open file--> we are working on the smallb.FMP file just for Now Then you are going to see the background sprites from the level small2 basically this is were its very easy do what ever you want......yea that easy. Its a tile editor so pretty easy. Just Remember your background should always be 150x180, to change this go to map tools and click resize map.... but the docs really show you this anyway so I wont go in to it too much. When your done save it and also export it as a txt file.. Goes ditto for the Foreground too When you do your going to see a meun called TXTFILE name the text file the same as you FMP. Insert name here-->BG.txt Insert name here-->FG.txt Make sure color map and GBA (BGR555) is on check cut unused fields check this layer only check Auto resolve BG If checked, uncheck use const where applicable(recommended for GBA) Then click ok for both files The BG and the FG This is the final step.... ok go to both txt files you have created for your level go in to them, go to the buttom of each of them you should see hex codes, delete everything that aren't in the patterns of {0,0,0,0,0,0,0,0, etc if you see something like this {b80X7h36Xt68, etc delete it, it will always be at the bottom so not to much trouble...... and insert this at the top: /* V1.3.24, please see mapwin.htm docs 'Exporting map for GBA' * for header defs and functions etc */ #include "gbamappy.h" after this save them..... use the arenaedit program and your good to go.. looks like alot but trust me your first level will be made in 1-5 minute. Depends on How much time and imagenation you put in to it.. peace out.....